Best Autodesk Maya Books for Upholding Your Creativity in 3d Animation

This book will guide you in learning all the major features of Maya. If you want to work in a creative field or curious about how the 3D films are made, then this book is for you. It begins with navigation, modeling and the interface scenes behind all the animations. Working through the comprehensive, step-by-step lessons, you can develop the confidence you need to create incredible renderings and animations using Autodesk Maya.
What you'll learn-
- Controlling the view panel
- Working with objects
- Drawing and editing curves
- Working with NURBS surfaces
- Creating and editing polygon objects
- Assigning materials and textures
- Adding paint effects
- Using cameras and lights
- Animating with keyframes
- Working with characters
- Animating with dynamics
- Rendering a scene
- Using IMEL scripting
- Glossary
- Index
This is an official guide for most popular and complex 3D application. This book contains text with examples that make it easy to understand to clarify your basics. The companion website features downloadable project files that help you see how the pros do it. The tutorials offer realistic challenges and clear explanations and step-by-step lessons that help you gain confidence and learn by doing.
What you'll learn-
- Maya interface, menus, and plug-ins
- Begin building simple animations
- Explore modeling
- Details on rendering
- Basic animation
- Cloth motion
- How to add lighting, rendering, simulations, and effects
This book is for those who want to uphold their creativity with Maya. It contains many innovative CG solutions.
What you'll learn-
- Shows intermediate to advanced Maya users new solutions and shortcuts for creating Maya visual effects on deadline
- Gives readers plenty of hands-on projects, so they come up with solutions that they can add to their Maya toolsets
- Offers workable ideas that can be applied, no matter which version of Maya software is being used
This ultimate guide on popular 3D animation. It helps readers to enhance their Maya skills to the next level. Also, the book covers advanced topics on professional techniques of modeling, animation, texturing, and visual effects. It has some hands-on projects and desk reference for the working animator.
What you'll learn-
- Animation using inverse kinematics, keyframes.
- Hard surface and organic modeling
- Proper rigging techniques
- How to work with Maya Muscle
- Process of rendering with mental ray
- Texture mapping, compositing, Particles.
A complete guide for the beginners to start their 3D experience with Maya. It contains a lot of useful tips on auto desk Maya.
What you'll learn-
- Guideline for immense and complex software.
- Simple solutions
- Killer tips for beginners
- New and better ways to do various tasks
Autodesk's Maya is the industry standard software used in the movie and video game business for creating assets. The guide is for the beginners of that software.
What you'll learn-
- Transferable skills for modeling anatomy.
- Texturing and shading skin, hair, and eyes.
- kinesiology; deformation; locomotion and lighting.
- Step-by-step guide line.
- Controls for animation.
This cartoon character books will help you to create computer animations. It can guide you with step by step process including how to incorporate multiple limbs, smears, motion lines and staggers seamlessly into your animation.
What you'll learn-
- How to make the most of breakdowns
- Take the terror out of tangent types
- Overcome the oft-feared.
- Insight of world-leading character animators
This book leads you to the latest advanced techniques for adding realistic detail to your models. It discusses latest Maya texturing, lighting and rendering features and helps you take your rendering skills to the next level with the advanced tools and techniques that take animation from good to great. If you're ready to take a big step forward and fine-tune your style, it's the guide you must need.
What you'll learn-
- The theory behind expert lighting design
- Understand shadows, shading components, and texture mapping
- Node networks, ray-tracing, and global illumination
A complete guide for allowing you to more intuitive in your own work in the field of Autodesk Maya. You'll learn from the very beginning for making 3D animations.
What you'll learn-
- Step by step tutorials
- Details on connection methods, interactive skinning, BlendShapes and edge loops
- Basic bi-pedal characters
- How to create stretchy rigs with invisible control systems
- How to create your own types of rigs.