Best Godot Engine Game Books | Learn about Game Development

best Godot engine game books
Game development is complex and involves a wide spectrum of knowledge and skills. Here you will get some of the best Godot engine game books for learning about game development and how to build cross-platform 2D and 3D games with Godot. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.
Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0
Author: Chris Bradfield
Published at: 29/06/2018
ISBN: 1788831500

If you want a very easy to follow guide on how to use Godot this book is for you. Each chapter goes through new key features of Godot and explains them thoroughly. If you want to make a 2D game in Godot it is a great resource to get you started. The five examples give you just enough information to dip your toes in and get comfortable.

This book features:

  • Introduction about Game Engine and Godot.
  • Overview of the Godot UI.
  • Project Setup.
  • Vectors and 2D Coordinate Systems.
  • Player Scene.
  • Coin Scene.
  • Main Scene.
  • User Interface.
  • Finishing Up.
  • Escape the Maze.
  • Space Rocks.
  • Jungle Jump (Platformer).
  • 3D MiniGolf.
  • Additional Topics.

Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0
Author: Ariel Manzur,George Marques
Published at: 29/03/2018
ISBN: 0134835093

A solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly.

While the engine seems to be gathering a following, there is not a lot of material out there for it. This Godor game engine book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it.

This book includes:

  • Installing Godot and creating projects.
  • Organizing Games with Scene Trees.
  • Creating 2D, 3D Graphics and Animations.
  • Controlling Game Flow, Configurations and Resources.
  • Controlling Effects and Post Processing.

Access Card for Online Flash Cards, Godot Engine Game Development in 24 Hours, ...
Author: Robert Powell
Published at: 04/02/2019

If you have limited time to learn about the game development process then this Access Card for Online Flash Cards book is for you. It provides every essential topic, event, and major key concepts. Assisting Q & A Flashcards is a noticeable part of this book. Every modern browser supports Q & A Flashcards. 

This book offers:

  • Very effective study tools.
  • Essential terms and Key concepts.
  • Q & A Flashcards.
  • Easy to follow.
  • Informative guideline.

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