Build Your First iOS Game App With Swift

Posted on 10-31-2017 by onlinebooksreview


Swift is friendly to new programmers. It's an industrial-quality programming language that's as expressive and enjoyable as a scripting language. Writing Swift code in a playground lets you experiment with code and see the results immediately, without the overhead of building and running an app. Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Here your will get some books of game development swift books.

Swift 3 Game Development - Second Edition

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.

This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations.

Key Features

  • Create and design games for iPhone and iPad using SpriteKit and Swift 3.0
  • Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game
  • This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun

What you will learn

  • Deliver powerful graphics, physics, and sound in your game by using SpriteKit
  • Set up the scene using the new capabilities of the scene editor and custom classes
  • Maximize gameplay with little-known tips and strategies for fun and repeatable action
  • Make use of animations, graphics, and particles to polish your game
  • Understand the current mobile monetization landscape to choose the best option for your own situation
  • Integrate your game with Game Center so that your players can share their high scores and achievements
  • Publish your game to the App Store and enjoy people playing your games.

Coding iPhone Apps for Kids: A Playful Introduction to Swift

Apple’s Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you’ll learn how to use Swift to write programs, even if you’ve never programmed before.

You’ll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately! You’ll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code—all with the help of clear and patient explanations.

What You Will Learn 

  • Build programs to save you time, like one that invites all of your friends to a party with just the click of a button!
  • Program a number-guessing game with loops to make the computer keep guessing until it gets the right answer
  • Make a real, playable game with graphics and sound effects using SpriteKit
  • Challenge players by speeding up your game and adding a high-score systemWhy should serious adults have all the
  • fun? Coding iPhone Apps for Kids is your ticket to the exciting world of computer programming.



2D Apple Games by Tutorials: Beginning 2D iOS, tvOS, macOS & watchOS Game Development with Swift 3

Learn how to make games for all the major Apple platforms in Swift, using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game!

By the time you’re finished reading this book, you will have made 6 complete mini-games, from an action game to a puzzle game to a tower defense game!

What You Will Learn 

  • Sprites: Get started quickly and get your images onto your screen.
  • Manual Movement: Move sprites manually with a crash course on 2D math.
  • Actions: Learn how to move sprites the “easy way" using SpriteKit actions.
  • Scenes and Transitions: Make multiple screens in your app and move between them.
  • Camera: Use Sprite Kit’s built-in camera to control your view.
  • Labels: Learn how to display text for lives, scores and more in your game.
  • Physics: Add realistic physics behavior into your games.
  • Beyond Sprites: Add video nodes, core image filters, and custom shapes.
  • Particle Systems: Add explosions, star fields, and other special effects.
  • Adding “Juice”: Take your game from good to great by polishing it until it shines.
  • Online Gaming: Add multiplayer features to your game with Apple’s Game Center.
  • Tile Maps: Make games that use tile maps with obstacles, power-ups, and more.
  • tvOS: Learn how to port your game to the Apple TV and work with the remote.
  • watchOS: Take advantage of the unique features of the Apple Watch.
  • macOS: Learn how to bring 2D gaming to the desktop.
  • And much more, including a bonus chapter on creating your own 2D game art!

iOS Games by Tutorials: Second Edition: Beginning 2D iOS Game Development with Swift

Learn how to make iOS games using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game.

What You Will Learn 

  • Sprites: Get started quickly and get your images onto your screen.
  • Manual Movement: Move sprites manually with a crash course on 2D math.
  • Actions: Learn how to move sprites the "easy way" using Sprite Kit actions.
  • Scenes and Transitions: Make multiple screens in your app and move between them.
  • Physics: Add realistic physics behavior into your games.
  • Beyond Sprites: Add video nodes, core image filters, and custom shapes.
  • Particle Systems: Add explosions, star fields, and other special effects.
  • Adding “Juice”: Take your game from good to great by polishing it until it shines.
  • Accelerometer: Learn how to control your game through tilting your device.
  • UIKit: Combine the power of UIKit with the Sprite Kit framework.
  • Mac: Learn how to port your games to the Mac!
  • Tile Maps: Make games that use tile maps.
  • Scrolling: Make levels that scroll across the screen.
  • And much more, including: Fonts and text, saving and loading games, and six bonus downloadable chapters!

3D Apple Games by Tutorials: Beginning 3D Apple Game Development with Swift 3

Learn how to make 3D games in Swift, using Apple's built-in 3D game framework: Scene Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own 3D game! By the time you’re finished reading this book, you will have made 4 complete mini-games, including games similar to Fruit Ninja, Breakout, Marble Madness, and Crossy Road!

What You Will Learn 

  • Scene Kit: Get to know the basics with your first Scene Kit game project.
  • Nodes: Use nodes with geometry and cameras to construct a 3D scene.
  • Physics: Unleash the power of the built-in physics engine.
  • Render Loop: Learn how you can leverage the Render Loop for updates.
  • Particle Systems: Create massive explosions with the built-in 3D Particle Engine.
  • Scene Editor: Create stunning 3D scenes with the built-in Scene Kit Editor.
  • Cameras: Learn how to move the viewpoint around your game.
  • Lights: Learn how to illuminatre your games with different types of lights.
  • Primitives: Construct an entire game with just primitive shapes.
  • Collision Detection: Learn how to detect when your game objects collide.
  • Materials: Unleash reality, and learn about all the various types of textures.
  • Reference Nodes: Leverage the power of reference nodes to built massive scenes.
  • Transitions: Learn how to transition from one scene to another.
  • Actions: Add animation with the built-in Action Editor.
  • And much more, including: Shadows, Motion Control, Advanced Collision Detection Techniques and Audio.

Swift Game Programming for Absolute Beginners

Swift Game Programming for Absolute Beginners teaches Apple’s Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win!

These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You’ll get professionally drawn sprites and imagery that’ll have you proud to show your learning to friends and family.

What You Will Learn 

  • Painter
  • Tut’s Tomb
  • Penguin Pairs
  • Tick Tick
  • You’ll learn to create game worlds, manage game objects and game states
  • Define levels for players to pass through, implement animations based upon realistic physics.



iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems

Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all revised for Swift.

You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C.

What You Will Learn 

  • Design the architecture and code layout of your game
  • Build and customize menus with UIKit
  • Detect and respond to user input
  • Use techniques to play sound effects and music
  • Learn different ways to store information for later use
  • Create 2D graphics with SpriteKit
  • Create 3D graphics with SceneKit
  • Add two-dimensional physics simulation
  • Learn beginning, intermediate, and advanced 3D graphics with OpenGL
  • Create challenges with artificial intelligence
  • Take advantage of game controllers and external displays

Cocos2d Cross-Platform Game Development Cookbook - Second Edition

About This Book

  • Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android
  • Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d
  • Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store

What You Will Learn

  • Build custom sprites with custom animations for the game
  • Build interactivity into your game by adding gestures and touch interactions
  • Understand AI enemy programming and path finding to make games more exciting
  • Add physics to your game to make it more lively and interactive
  • Get familiar with the Swift and Sprite builder implementations along with Objective-C programming
  • Perform hassle-free deployment of games built in iOS onto Android
  • Add effects and particle systems to make the game more colorful.

2D iOS & tvOS Games by Tutorials: Updated for Swift 2.2: Beginning 2D iOS and tvOS Game Development with Swift 2

Learn how to make iOS and tvOS games in Swift, using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game! By the time you’re finished reading this book, you will have made 5 complete mini-games, from an action game to a puzzle game to a tower defense game!

What You Will Learn

  • Sprites: Get started quickly and get your images onto your screen.
  • Manual Movement: Move sprites manually with a crash course on 2D math.
  • Actions: Learn how to move sprites the "easy way" using Sprite Kit actions.
  • Scenes and Transitions: Make multiple screens in your app and move between them.
  • Camera: Use Sprite Kit's built-in camera to control your view.
  • Labels: Learn how to display text for lives, score and more in your game.
  • tvOS: Learn how to port your game to the Apple TV and work with the remote.
  • Physics: Add realistic physics behavior into your games.
  • Beyond Sprites: Add video nodes, core image filters, and custom shapes.
  • State Machines: Learn about GameplayKit's state machine support in iOS 9.
  • Particle Systems: Add explosions, star fields, and other special effects.
  • Adding “Juice”: Take your game from good to great by polishing it until it shines.
  • Entity-Component System: Use GameplayKit's new architecture for max reusability.
  • Pathfinding: Make your characters move using GameplayKit's new pathfinding support.
  • Tile Maps: Make games that use tile maps.

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.

What you’ll learn

  • Discover what’s in the new Swift 3 programming language
  • Apply Swift 3 to iOS 10 and 9 game development
  • Build a 2D game app using SpriteKit and Swift
  • Build a 3D game from 2D using SceneKit and Swift.


iOS 11 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 9 IDE, Cocoa Touch, and the latest version of Apple’s acclaimed programming language, Swift 4. With this thoroughly updated guide, you’ll learn the Swift language, understand Apple’s Xcode development tools, and discover the Cocoa framework.

What You Will Learn

  • Explore Swift’s object-oriented concepts
  • Become familiar with built-in Swift types
  • Dive deep into Swift objects, protocols, and generics
  • Tour the lifecycle of an Xcode project
  • Learn how nibs are loaded
  • Understand Cocoa’s event-driven design
  • Communicate with C and Objective-C
  • Multiline strings and improved dictionaries
  • Object serialization
  • Key paths and key–value observing
  • Expanded git integration
  • Code refactoring
  • And more!

Swift Development with Cocoa: Developing for the Mac and iOS App Stores

Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.

What You Will Learn

  • Learn the OS X and iOS application lifecycle
  • Use storyboards to design adaptive interfaces
  • Explore graphics systems, including the built-in 2D and 3D game frameworks
  • Display video and audio with AVFoundation
  • Store data locally with the file system, or on the network with iCloud
  • Display lists or collections of data with table views and collection views
  • Build apps that let users create, edit, and work with documents
  • Use MapKit, Core Location, and Core Motion to interact with the world
  • You’ll also work with several exercises to help you practice as you learn
  • Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation.